Best feat for karlach reddit. With elixir of bloodlust this means 6 attacks vs 4 attacks.
Best feat for karlach reddit (No needed but nice to have. There are a few bracers that give you extra unarmed damage which I'd consider a priority. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even Want to be a sniper? Sharpshooter is where it’s at. One popular and effective multiclass build aims for 5 levels in Berserker Barbarian, 4 levels in Thief Rogue, and 3 levels in Fighter. As far as I've read, it's decent but multiclassing monk with fighter is better for the armour proficiency. I made a barbarian with great weapon master once in a real dnd game and I gave Karlach the feat as soon as I could in game. get her ac to 15 (can be done with medium armor or a respec- dex to 14 and con to 16) and keep an eye out for the bracers of defense for her, that will increase her ac to 17. Karlach loses her rage ability if she wears heavy armour. It could be argued that it's better than STR+2 for a Paladin because that just gives you +1 attack and damage which is minor. Get her a returning thrown weapon, let her chuck heavy items, throw enemies at each other! Just rage and use Enraged Throw, that’s pretty much all there is to this. My ranger/rogue build was designed to pick people off with sneak attacks so I expected it to be the main damage dealer while Karlach can “hold the line. ymmv but I had my karlach set up like that & it felt so thematically on point for her it's a shame we didn't get drunken master but she never felt much like any of the barbarian or monk subclasses to me she's just a simple woman who like to throw Monk 7: Way of the open hand subclass for main source of damage and must-have passives, take Tavern Brawler feat at 4 Rogue 4: Thief subclass for extra bonus action and ASI feat for +2 STR Barbarian 1: For unarmored defense based on CON, which gives +6 AC. Reply reply Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. Polearmmaster is bugged rn as the butt attack only receive partial bonus to its damage ( dnd deep dive talked about this in details on YouTube) Also, in my play test I also found a pretty funny bug: If you walk into a enemy's reach and you activate this feat's reaction, it will allow the enemy to attack you via this feat's effect(the correct Thanks for the tip. BG3 is pretty flexible in how you can set your team up. So most caster chars end up with 2 feats left over after maxing main stat. If you throw your equipped weapon (like in the case of returning pike), you count as unarmed for the attack. I honestly don't get your concern about needing to respec into this build. Tavern Brawler, Sharpshooter, Great Weapon Master, Polearm Master, and Resilient (Con), are some examples of feats that might trump ASI. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters So I'm midway through Act 2 right now, and my party is now reaching level 8. Pretty cool if it happens! Athlet is my personal favorite feat for any str character. Feats: Tavern Brawler, ASI Str to 20. If you want to put these 3 into fighter for more maneuvers and feats or 3 into barbarian for more hp and a feat) For feats great weapon master is a must. You may need to be a little thrifty with Soul Coins early, but they also last an entire day. And when Jaheira can prep her with Enhance Leap pre-battle-- whew, watch that tiefling fly! The extra feats are nice, but in practical terms don't make up for the lack of tankness/damage. However, Helldusk plate is linked to her quest chain (ish) so I would like her to use it. Even if a feat had +2 to attack on it and nothing else it would be among the best feats. 4 rogue to pick up extra off hand and dual wielder feat. I can imagine him comforting her a lot in Avernus. You either take a feat OR the ASI. Some feats apply multiple times though, I don't know if there's a list and it's hard to predict which ones work and which ones just get tacked on afterward. Berserker is probably best due to the bonus throw option more than the franzy attack. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. Wild magic has the best out of combat utility (can restore your parties spell slots and give another guidance-like effect that stacks with actual guidance) How would you make this build work? My PC is running GWM, so I though Id have some fun with Karlach Pump str dex and con, duelwield Longswords/axes maybe? Feats: Anything to help this build come online, Alert is one I think would work. The best one comes in act 3 after one of the hardest fights in the game, and it gives you 1d10 to every unarmed attack. The feat is too good and should be nerfed, especially since it also gives +1 STR/Con. You can use the extra attack to throw which offsets the enraged throw you mention. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. So that should help you do things with Karlach. Fighter 12 gets an extra attack and an extra feat. Unstable blood may be on brand, but its also more chip damage to mitigate. We would like to show you a description here but the site won’t allow us. You know sometimes you just want to play something that isn’t the best but make it as best you can. Then at level 4 you can choose between taking Great Weapon Master (-5 Attack penalty for +10 flat damage on a hit) or taking the Athlete Feat (more jump distance, less speed wasted to stand from Prone) or the Tavern Brawler Feat (add STR mod twice to Thrown weapon damage) and increase Strength to 1 to 18 for a +4 bonus. Medium Amor Master is a nice feat for Astarion to boost dex and allow you to wear Yuan-Ti Scalemail and Armor of Agility. On average probably triggers slightly less than once a fight, but that's fine with me. I would respec everyone and make their stats have even numbers because their starting stats aren't good. That's not related in maximize the build trying to make the best combination with multiclass or specific items etcfor my first playthrough i just want to have fun and choose everything based on the rpg experience first of all. Best Feats for Gale BG3 . Berserker and Wildheart get nothing that comes close to the teleport and the other abilities either compete in damage with the Berserker frenzied strike or get you enough tankiness that you don't miss bear rage all that much. While Galmar on the other hand, he doesnt belong to her realm, and part of his curse basically puts him in the spot to never be able to be in any romantic Totem warrior bear is best defensively, by a mile. In the classic DND fifth edition, feats are optional. Headcanon’s a helluva drug. It's a great feat, but I can usually get at least 3/4 to go first every time just from build and items. I'm split between Wild Magic (which seems like fun) and Wildheart (loads of options). I’m almost level 12, so i’m just pondering on what feat i should take for Karlach and my paladin. Tough and Durable seem great for keeping myself alive and using less resources to heal after fights, Martial Adepts seems like a great way to spice up my attacks for more varied damage depending on what two things I take, and I like the passive of Karlach is probably the best person to make use of the gimmick since. Wyll will get 1 point of Extra charisma from the Mirror of loss. Also the vast majority of the time the biggest number is best on feats because they all multiply with each other. The 4th best feat in the game isn't good enough to make the cut. The absolute best way to take advantage of it is the standard abjuration wizard tank but it still is good on a Paladin. This was intentional but I think Larian over corrected from 5e. The bug portion is what the other person replied about the way damage riders are currently applying multiple times. BG3 is the third main game in the Baldur's Gate series. . Great weapon master -5/+10 is laughable in comparison you get more damage, more accuracy and +1 strength with Tavern Brawler, and it makes you fully ranged Tav 10/2 Sorlock, Karlach TB Berserker Throw Build, Astarion Gloomstalker Assassin, and Shadowheart Radiant Orb Life Cleric. Halsin is a druid, all the druid subclasses play a bit differently but moonbeam is your friend no matter what. 9/3 also fine but i like the extra feat more than brutal crit Slot 7: Minsc (hopefully CNE adds AA affiliation and/or feat) Slot 8: Nrakk (feat) Slot 9: Jaheira (hopefully CNE adds AA affiliation and/or feat) Slot 10: Astarion Slot 11: Imoen(feat) Slot 12: Wyll Once Karlach is added and synergies are made with Minsc and Jaheira we would TECHNICALLY have a full 10 champion formation. Fight unarmed, stack strength, pick tavern brawler feat. Barb 6 3: Subclass: Berserker. Barb can run medium armor+a shield and with 14 dex you end up with the same ac. It seemed like a cool skill. I have all these on laezel, she's terrifying, at least 30 damage per attack and she can make 10 in one round with haste and action surge. 2 Levels from Paladin? 6 Levels of You can pump up dex and con to get high AC from barbarian innate unarmored feat. Fighter 2 1: Fighting style: Great Weapon. You can use Lae'zel for this, or you can reclass Karlach. Hi, I'm trying to build a formation that maximises both Ceremorphosis and Folk Hero stacks. It is hard to go wrong with going 12 fighter and using some of the best feats, equipment, and consumables in the game and looking at an end game only snapshot. Unless you're taking a build-defining feat, then Ability Score Improvement (ASI) is usually the way to go. But the longer I play the more disappointed I'm getting in Karlach's combat proficiency. Arcane Trickster is probably the best pure rogue. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. With Karlach you can go full fighter for that improved extra attack at level 11, or you can go Fighter 9/Barbarian 3 and make Karlach a Bear Heart barbarian so she's You could use some of the stat boosting opportunities on Karlach to improve her tankiness (hag hair, etc. A sub-reddit started to address the lack of builds for Skyrim. If you made it to the bottom like me I think doing the good ol ability improvement one at level four can get her to 18 wisdom adding another +1 modifier to wis helping her gain Accuracy with hitting with spells and then the other you can either put into strenght to add to her melee usefulness or dex if you want her to be sneakier and pick locks and shit. The fun part: you get 4 feats/ASI, just like a fighter, while keeping nearly all of the goodies of a berserker. If you haven’t picked it up at level 4, of course. 389 votes, 464 comments. Mobile will make the fastest monk or rogue (particularly Thief subclass) you’ve ever seen. The other thing is, I'm pretty sure there's no better weapon for throwing build than rhe one in the post. Now I'm almost at level 6 and ponder how to best go from here. Barb has the same mobility without the feats because barb. The Fury of Avernus: Karlach increases the damage of all Champions (including herself) in her column and the column behind her by 100%. I made that exact build for Karlach and then dipped into Fighter for Action Surge and Improved Critical, it's a very good build once it starts to come together in act 2. With those HP and AC, you can jump up to enemy and start throwing everyone like Gorilla. *I don’t know if this was patched out, but at one point players could get companions to hook up with each other after the Act 1 party. bhibcz gngjxf ipkufr tom ewbg eoc uusq cyvab ixxgrb pgegga ywc dkdhchm wuxnu sqylh rvy