Bg3 pact of the tome reddit.

Bg3 pact of the tome reddit Using Charisma for our weapon attacks is great, and allows us to dump strength entirely. Gather your party and venture forth! Nov 13, 2024 · In the base game, Pact of the Chain and Pact of the Tome feel much worse than Pact of the Blade. 1M subscribers in the BaldursGate3 community. Feb 28, 2025 · Hello, i havent launch BG3 since a long time, i know patch 8 is coming and bring new sub classes i don t get the difference beetween hexblade and pact of the blade both bind weapons and are melee focus. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. Already respec'ed to max CHA and 12 STR to take advantage of Pact of the Blade. He could still summon a pact weapon but the regular “bind pact weapon” button was missing. I run that build as my main character right now. The Ghouls and Ghasts have the same attack roll as your basic Skeletons, though they do a little more damage per hit. Take one more level in Warlock to get Some very powerful spells like Fire Ball and Fly. , all help bridge the gap to where they remain useful even in the late game. hexblade seems to have a second attack like the pact of the blade hexblade has access to a new cantrip : booming blade and summon specter when they kill someone but both "classes" seems very We would like to show you a description here but the site won’t allow us. Tome Pact gives a bunch of incredible A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It's pretty obvious Wyll's writing is pushing him towards being pact of the blade, and having played a hexblade in tabletop dnd i quite like the concept. Find Familiar Find Familiar: Imp Find Familiar: Quasit Pact of the Blade: You can Summon a pact weapon, or Bind the one you are wielding, making it magical. I don’t believe the pact weapon off-hand scales off Charisma if you are using bond weapon on your primary It’s worth losing a third asi to get improved pact, what the game doesn’t tell you is that the extra attack from pact weapon warlock 5 STACKS with the extra attack feature from a martial class, so as long as you use your pact weapon you would get 3 attacks per turn like an 11th level fighter We would like to show you a description here but the site won’t allow us. You don't get the Hexblade's curse, but you can still Hex. Even Pact of the Tome changes up the way the Warlock functions within the party dynamic. I'm not entirely sure how it'll work in BG3, but at least in tabletop pact blade is essentially proficient in every weapon as whatever weapon you make your pact weapon you become proficient in for as long as it's you wield it. Gather your party and venture forth! Pact of Blade Warlock and Swords Bard is a lore friendly "The Blade of Frontiers" build for Wyll. Is there a reason why that is? Pact of the Tome will grant you a special spell book called the Book of Shadows which will truly enhance a warlock's spellcasting capabilities, granting them more cantrips and spell options (from other classes even), providing even more utility the Warlock wouldn't normally have. which is imo the objectively best choice for warlock compared with . The Pact of the Tome spells are once-per-long-rest and don't use warlock spell slots, the only real downside is you can't use haste or call lightning while also concentrating on hex, but they're still useful, especially if you're like me and like to play conservatively with long rests and try to get as much mileage out of your resources as possible (I try to only stop for the night in between I could take the tome pact and grab guidance to improve my rolls, and the rolls of my friends by a d4 any way. Pact of the Chain From the info I've seen, this looks like it's been relatively unchanged from Early Access allowing you to cast Find Familar; with an Imp & Quasit as additional, more powerful, options. After using the bonus attack, it changes back and can only attack once per turn until i summon another familiar. You’ll be selecting between Pact of the Blade, Chain, or Tome here. a classic potent robe EB warlock don't care much for pact of the blade they'll rather go for pact of the tome for those extra spell, notably haste (and guidance if you don't have a cleric) as for GOO, it does hurt to not get command but mortal reminder is very, very good Or honestly, which pact at all? Because the more I think about it, the more I think any pact works. Feats are a bit tricker and will depend on how easily getting 20 CHA will be as well as what weapons you want. Level 6 Deepened Pact in bg3: “Gain an Extra Attack with your pact weapon” Completely different wordings, completely different types abilities. It sucks that eldrich’s blast can’t be used when guys are up close, so I’m not sure if it’s be better to have melee abilities from Pact of the Blade, or the Guidance cantrip from the Tome and struggle with fights? Since the blade pact is generally useless unless you are a hexblade, it's reasonable to compare tome and chain pacts. In order, these benefit melee-focused builds, familiar-focused builds, and caster-focused builds, respectively. Even if it's the only approach they could take due to technical limitations, that doesn't make it not bad. So Arcane Synergy becomes redundant, right? Feb 18, 2024 · Hello, So I like Tomelock in the tabletop version of the game, but in BG3 it feels very lackluster because your cantrip options are set in stone and there is very little build flexibility when compared to the tabletop version. Candidly, Blade and Tome are head and shoulders over Chain, which has very niche uses but seems to have been left behind in BG3. First level fey magic is just crowd controlling all melee enemies, so it's really hard to chose between Chains, Blade and Tome. Take Paladin levels, and get Extra Attack, then Take Warlock levels, and get Pact of the Blade's Extra Attack. Guidance is good assuming you don't plan to bring any companions that have it. It's really only Pact of the Chain that doesn't follow this pattern. The summons from Pact of the Chain dies pretty quickly on Tactician. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Pact of the Chain: Gain the service of a familiar, a fey spirit that takes a form you choose. Aug 7, 2023 · Shillelagh might be more handy (and makes up for not choosing pact of the blade a bit). Control Flame is more flavor. This requires taking the Book of Ancient Secrets Invocation that most Tomelocks will take anyways. And if so, at what levels, and what do you get? I read somewhere you get access to Haste and Animate Dead at level 5, which is neato. Gather your party and venture forth! I suggest Pact of the Chain, and a Familiar. He took pact of the blade with the agonising blast invocation, the second invocation i'm not sure about yet. [Issues] No way to really say it but a Oathbreaker Paladin is not gonna be able to raise undead until way later in the game. Gather your party and venture forth! I just thought of pact of tome cause it gives you 1 per long rest haste which might come in handy for some fights. I'm lvl 3 now and plan on making him a main party member. My main point being they need to fix Pact of the Tome’s early workings. Pact of the blade - melee also scales off Charisma if you cast bind pact weapon - now it's really fun! Hex things and you can Eldritch Blast at range and smack things with everburn (or your best big weapon) all while wearing heavy armour. Unless I'm reading things wrong, Pact of the Tome and (perhaps more importantly) Pact of the Blade are now eligible for the Eldritch Adept feat from Tasha's. So there’s no binding a second weapon with pact of the blade. Pact of the Tome has the ability to give the user a poor man's version of both Pact of the Blade (by taking the Shillelagh cantrip) and Pact of the Chain(by taking the Find Familiar ritual). Pactwise you can go for pact of the chain for familiar shenanigans as well as a strong self heal. I have recently joined a tabletop group and made a warlock with Pact of the Tome, so when Baldur's Gate 3 came out I wanted to play the same character I made for our D&D group. i agree the other two pacts need buffs. ) Take the Pact of the Tome, choosing Shillelagh as one of your three free cantrips. He didn’t even get it as an option. At which point Pact of the Blade's bonuses are kind of irrelevant, and Pact of the Tome at level 5 gives a free cast of Haste once/day. In case you want to go Pact of the Tome or Chain, there is the Infernal Rapier that can grant you the passive effect of Pact of the Blade at the end of Act 2. It would make the most sense to include charisma in pact of the blade. I would like to propose the following changes: Pact of Tome But given recent One D&D UA playtest, and the omission of Pact of the Blade from early access, I'd be willing to bet that Pact of the Blade will simply allow Warlocks to use CHA for their weapon attacks. Pact of the Tome will grant you a special spell book called the Book of Shadows which will truly enhance a warlock's spellcasting capabilities, granting them more cantrips and spell options (from other classes even), providing even more utility the Warlock wouldn't normally have. you don't have to multiclass, but warlock is popular for multiclass because it pairs well with Sor/Pal/Bard which are all CHA classes. Just google "hexblade bg3" for some guides. Learn Green-Flame Blade and/or Booming Blade, either as starting cantrips as a Warlock or through your Pact of the Tome. well, find familiar is a pretty great spell, even if pact of the chain is a bit of a waste to get it since you can grab pact of the tome. Also adding deepened pact, where the PC gets a pact Boon related invocation for free, at level 5 is genius, for 5e I would allow the player to choose the pact Boon related invocation and possibly allow them another one at higher level (13+). People need to stop saying it goes against 5e because a ton of things in bg3 are completely different than 5e. You also get the extra attack automatically at 5th level with the Deepened Pact feature, which means you don't need to use an invocation for it. 2 ability improvements into charisma and birthright hat to take it to 22 The point of this build is to use a Two Handed Pact of the Blade Weapon as a primary way of dealing damage, while preventing damage using Blink, Darkness and Greater Invisibility and healing up with Vampiric Touch. It kind of depends on if and how they will implement the tome and ritual casting. Add the Birthright hat for that +2 CHA and Auntie Ethel's hair to the mix too. The tooltip said hexblade warlocks don’t get to bind a pact weapon. I guess i will have to try to get by with half of the amount. All what archfey do is charming/frightening, turn invisible and become immune to charm. Also, since the main stat is charisma, your warlock spells AND dialogue will be just fine. Tome gives you ritual casting and a ton of cantrips, which can be of utility at times. I'm asking specifically because I need character advice, and I don't think Pact of the Tome would work for my character. For Eldritch blast build pact of sword is useless as your Eldritch blast is gonna be better 90% of the time (for builds that are centered around blade it makes sense why you wouldn’t take it but must builds aren’t centered around blade) Tome on the other hand gives guidance which is nice but kinda useless on the face of the party as they A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It also adds some other Warlock tweaks I like to play with. It is a fundamental shift in what the Warlock can do. This mod improves the viability of the other pacts in the following ways. - Going to Warlock 3 is only recommended if you want to get the Pact Boon too, and there are good reasons to do it, but keep in mind that if you go to Warlock 3 before multiclassing you will not get the highest level spells of your other multiclassing class in BG3. The defining feature of Pact of the Tome, alongside the extra cantrips, is Eldritch Invocation that you can write down ritual spells in it, and then use cast them as rituals (for free, but only realistically useable out of combat), giving you utility version of Wizard spell learning. BG3 is the third main game in the Baldur's Gate series. Thats a nerf but also fixes the fact that pact of the blade without Hexblade just isn't good enough. I was experimenting with various builds and finally stumbled upon one that seems incredibly overpowered!. What I take from this is that the Hexblade being so very popular in 2014 5e caught the attention of WotC enough that they decided to fold the core Hexblade feature (pact weapon using CHA) into the PotB for all warlocks. Pact of the Blade very much is class defining, and radically changes how the class plays. The benefits FAR outweigh having to take 3 seconds to bind a weapon. This can be an animal, imp, or quasit. Gather your party and venture forth! I don't understand with which pact should i go and how class abilities have some synergy with them. Plus I don't think larian's version of tome is all that great) and the familiars are a bit limited as well compared to the ttrpg (and arguably they needed to be a bit stronger numerically, too) and pact of the blade just sucks in 5e and needed hexblade Love the game, but really disappointed with how they implemented Pact of the Tome. even then, if instead of improved pact weapon you took the agonizing blast invocation you would be dealing way more damage than a bow since you can attack multiple times unless you have the thirsting blade feature. After testing several times, I have come to discover that Haste, Animate Dead, and Call Lightning, which are the spells you learn as you level up your Pact of the Tome Warlock are currently bugged. Tome pact can imitate every other pact the warlock has to offer. The other two might have rare situational uses but 99% of the time you would rather use Eldritch Blast. I ended up going Pact of the Tome so obviously a Pact of the Blade build will be different. Basically, adding the hexwarrior feature to the Pact of the Blade is just common sense. Reply reply I especially saw people on reddit complaining about Pact of the Chain being the only option, because they wanted to take Tome or Blade. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Jul 18, 2023 · Shillelagh might be more handy (and makes up for not choosing pact of the blade a bit). Imps are incredibly useful in Act 1, and still remain quite potent in Act 2. But again a certain bow might be enough for me. In 5e both Chain and Tome are amazing, and Blade only has the weapon binding part while the CHA to attack part is exclusive to the Hexblade class. The mod introduces hexblade as a full new subclass, so you can't try it out on Wyll who already is a Fiend, you will have to create a new character. Pact of chain sounds better in this case i think. He is a good person who made a deal with an evil patron, but he is not evil. To review what we're getting for the at least 3 additional levels of Warlock, we're getting a third Eldritch Invocation (no more choosing between Repelling Blast and Devil's Sight), our Warlock spell slots are now 3rd level, and Pact of the Tome gives us Guidance, Vicious Mockery, and Thorn Whip as new cantrips (all of which are situationally BG3 is the third main game in the Baldur's Gate series. If you intend to never be in melee, then don't pick the one pact that gives you the ability to be in melee. Pact of the tome has been severely nerfed to the point that pact of the blade is basically always the best choice. 2. There is no way Tome or Blade are half as strong. Take three levels of Warlock. You can focus more of your stat points on charisma, as your pact weapon scales with your charisma. Heck! It can imitate all 3 of them at once, and still have a left over cantrip! Well it is already rumoured pact of the blade will get you extra attack at some point, so maybe pact of the tome will give you other benefits at higher level. Create Undead – 6th-level I’m not a fan of this spell. Pact of the tome is easily the best pact boon since cantrips are awesome, and you can get cantrips from outside your class, and you can get ritual spells, vastly increasing your spellcasting capability. Unfortunately tome is missing a lot of stuff from 5e (and wasn't that amazing in 5e already. In PnP the pact of the tome lets you choose three cantrips from any spell list, and also lets you treat Charisma as your casting ability for those spells. When I chose Pact of the Tome I was greatly disappointed that I was unable to change the spells that came with the pact. In the tabletop it was my favorite as it added a ridiculous amount of utility and even enabled some odd builds, like a celestial Tomelock with shillelagh and Green Flame Blade acting like a Pact of the Blade lite version. Pairs well with Devil Sight and pact of blades. Pact of the chain is from my experience the best. Level 3: Subclass selection. Good for general utility, however it provides little in terms of combat since you already get eldritch blast with agonizing blast. That just gives you an insane amount of utility through extra cantrips, all the rituals, a familiar, invocations that are similar to death ward or let you talk at distance. What happens (for me, at least) is every time you load the game, these spells appear as new/recently acquired which repositions them to any Hexblade's main feature (attack in melee with CHA) is rolled into Pact of the Blade (the 3rd level feature). Eldritch blast ripz and they get haste. pact of the tome is pretty booty cheeks, i have never used anything except pact of the blade. Shit you don't even need the prep just positioning in bg3 is all you really need. well it isnt free, you ahve to give up on an invocation slot. Currently in available screenshots it has some choices picked. Pact of the Blade can be kinda weak unless you really build for it, and it requires MultiClassing. Level 5: Fighter 2 You get action surge for an extra action. com I'm actually a fan of tomelocks in the tabletop because you get ritual casting, but the BG3 version of 3 cantrips and 6 spells for free once per long rest is insane. In short, it's MORE THAN worth it to cast pact weapon every long rest with this build. Deepened pact (animate dead, haste, call lightning): again, these do not expend a spell slot so they are cast at their base level of 3. One last Warlock level grants a feat, so 4 levels minimum makes sense. Looking at some of the recent content around BG3 I noticed that the pact boons had been tweaked. It really is a no brainer if you ask me. However you'd still be playing him as a melee combatant. It does seem like in BG3 you're given a set 3, but I hope they change that to work like it does in PnP. Ray of Sickness, Chain Call Lightning, I think even Haste? All can be cast once per long-rest without a spell slot Edit: fixed typo Pact of the Tome gets me Cutting Words, Guidance and Thorn Whip, making it pretty redundant as Shadowheart already comes with Guidance, and I chose Shileghlea and Thorn Whip as my cantrips, so all Wyll would have over both me and Shadowheart is Cutting Words, which is a great cantrip, but is definitely more of a Supportive tool, which Hi I'm from the future and Pact of the Tome doesn't let you pick specific cantrips/spells in BG3. The mod is compatible with patch 4, also brings you the pact of the blade and pact of the tome features, and i have to say is one of the best implemented mods i have played. On the other hand, in dnd, some patrons are straight up benevolent, such as the "Pact of the Celestial". Karlach does that for me, and I always feel bad and wish it could be someone else doing it. furthermore i rarely enter a situation where i would need to fire from more than 120 feet range. As I understand, AS applies my CHA for additional damage. Sep 20, 2023 · I listed how tabletop functions so as to illustrate why BG3 version is underpowered. Blade may tempt you to melee instead of blasting, despite not being tough, and blasts usually being stronger, while the spells from Tome may overcomplicate your options. Following that logic, I'm tempted to go to Level 5 as a Battle Master to get the extra attack and then go all-in on Pact of the Blade from that point. Gather your party and venture forth! You get additional spell slots from Warlock that refresh on short rest, Eldritch Blast as a good ranged option which Paladin is lacking, Misty Step which helps Paladin mobility, Devil's Sight, Darkness spell, Hunger of Hadar, Pact of the Blade. Blade can still be taken to force two extra attacks in combination with Paladin, Fighter or Valour/Swords Bard. The homebrewed deepened pact is probably the best part, but you are trading the ability to bind any weapon for its special ability or free passive familiar damage for haste once per long rest. Knowing that the Deepened Pact spells don't cost spell slots (Haste?! Free undead familiar?!! Call Lightning on wet targets ?!!!!) just makes me sooooo happy. This would make sense and basically make it to where Hexblade isn't necessary to add regardless of how much of a fan favorite it is. My end game idea was 4 skeletons 1 upscaled elemental and a mummy. And once again, you also get 2 more cantrips to boot. BG3 is the… Tome Pact is the one I don't understand. If you want to play and Archfey Warlock that relies primarily on ranged damage, see my other build. You just put that pact weapon in your off hand and the weapon you want to bond in your main and cast bond weapon. Pact of the tome is good. Pact of the Blade is better if you want to build melee, but the best Warlock build in the game is pure caster because certain items just break Eldritch Blast. Gather your party and venture forth! Baldur's Gate 3 (BG3): Warlock Pacts ranked - Prima Games The familiar has marginal utility that never outweighs pact of the blade. My reasons are more lore-based than game mechanics: as the son of Ulder Ravengard, I feel like Wyll would have been a well-trained fighter *before* entering his Warlock Pact. The chain familiar having the same stats until end game doesn't help but that's a harder issue to sort out, tome is a lot more obvious. That said, buffs like Bless, Aid, Heroes' Feast, Crusader's Mantle, etc. yes tome is technically better because spells, but come on, the spells aren’t really that good and having a pact weapon is just 100% cooler anyways (why is there no tome casting animation for Pact of the tome :( ) Jan 31, 2025 · I assume the BG3 version of Pact of the Blade was based on advanced knowledge of the 2024 rules, because it *does* follow RAW (2024). Someone else pointed out that multiclass if 2 Warlock 10 Paladin is already very strong. There is also the fact that the other two pacts are pretty lackluster in BG3 compared to 5e. Does it scale further? Because the baseline Pact of the Tome sounds pretty useless. Compared to tabletop, Chain gets buffed (seperate action economy for the familiar), Blade gets buffed (Hexblade CHA modifier rolled into it), but Tome seemingly gets nerfed by making the cantrips predefined with options you might not need at all depending on party setup? Jan 30, 2025 · Edit: on top of that, the hexblade bind made the pact of the blade bind useless. So using Cha for attacks + Medium armor would be moved from a 2 level investment to a 3 level investment. great old one pact of the blade warlock 5 levels for deepened pact subclass feature, eldritch knight fighter 7 levels for war magic subclass feature. I play alot of warlock, In dnd and bg3 but everything I'm about to say is bg3 specific I have played both pact of blade and chain And I played with wyll a paladin 2 - warlock 10 My next will be pact of the tomb and I'm actually most excited for it tbh. I was never going to use pact of the tome to begin with, but in principle I think it's a bad approach. RACE: Githyanki May 13, 2024 · Chain Pact does have the issue of the familiars losing steam at around level 7 - when other casters get Conjure Minor Elementals or Conjure Woodland Being. Gather your party and venture forth! Pacts of Chain and Tome both get some extra boosts later on too, unsure of the specifics for Chain but Tome gets a whole ton of free-cast spells. Gather your party and venture forth! Purelock here, I went with Spell Sniper, Warcaster and Ability Improvement to get that high Charisma. Also Swords Bard is stupidly OP in BG3 even without the game breaking equipment. Finesse builds that multi into a martial class are often better off taking Tome instead, so that you can hasten yourself, and get more attacks that way. (1 from race, 4 from Sorcerer, 2 from Warlock, 3 from Pact Boon) Thinking of instead of using EB having Chill Touch, Firebolt, Sacred Flame, Ray of Frost along with Guidance, Blade Ward and others for utility. Control Flames Guidance Message Sapping Sting These are my go-to choices. Plenty of characters get access to haste and I almost always have more potions of speed than I can even use. Gather your party and venture forth! BG3 hasnt posed much challenge. It just means it was the best bad option. But speaking as someone who is playing a drow tav, concentration is usually better served with hex and you lose out on being able to use a shield as a human or medium armor as a gith (plus their free misty step) so its not at So spellsword is a thing that works, it's called hexblade (it's rolled into pact of the blade in bg3, hexblade was a subclass like fiend/archfey/great old one in 5e). Pact of the Chain, like Pact of the Blade, was also buffed compared to tabletop. More spell options is nice, but I wouldn’t go that route for JUST haste. This pact plays a lot more like a cleric. It says your familiar gets an extra attack each turn which seems to be work for only one instance. Take misty step for extra mobility. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Warlock is a very different spellcaster. But I have not found that in my experience. It could end up being super powerful if ritual magic is. Wondering how useful/viable it would be to go something like Sorcerer 1 / Warlock 11 with Pact of the Tome to get a lot of cantrips. Your familiar can attack without taking your action, and because of how the game works, it effectively has most of the benefits of Voice of the Chain Master Jul 18, 2023 · As for this discussion in general, I do think it's annoying. You can get some really good flavor options with your patron in dnd compared to BG3, which is my personal biggest critique BG3 is the third main game in the Baldur's Gate series. But Pact of the Blade is already allowing me to do that. This build combines incredible melee potential, heavy armor, powerful weapons, mobility, and versatile magic – both AoE and single-target – making it incredibly fun and potent! Hi. Tactician or lower, I mean, anything goes. When ambushing a camp, you can snuff out the fires on the torches, signal distant allies coded messages based on the color of the flame you create (think Paul Revere and the 1/2 lamps on the window sill, but instead of the number of lamps, it's the color of the light). I don't understand with which pact should i go and how class abilities have some synergy with them. . The better option imo would be to go for pact of the tome though. This is because the action economy is just such a huge thing in dnd. I just got my hand on 2 items with Arcane Synergy in Act 1. Aug 6, 2023 · Yeah, Pact of the Tome is usally my go-to Pact Boon, but I've been having to go Pact of the Chain instead. Yes, pact of the chain is fine - but it’s useless if the character in question already has shovel. When you cast pact weapon it goes to your primary slot and switches the other weapon to your off-hand (if it’s viable). I have an Pally2/Warlock4. I could see Pact of Blade maybe wanting Thorn Whip but not Tome. Yes, pact of the tome only allows you to pick a preselected spellset, whereas pact of the blade lets you become proficient in any weapon, makes that weapon use your charisma modifier for attack rolls, and gives you an extra attack at level 5. (Any subclass will do, but Hexblade fits the general theme of this build. It feels like the answer is obvious, and if I wasn't making a hexblade, I would agree- Pact of the Blade is stupid powerful. Someone who I feel is closer to deserving to be put through that, but most of them do fire damage and she has the passive to take less damage from them and natural fire resistance, so even with a rogue or good slight of hand character in the party I will just run her through any explosive ones and then BG3 is the third main game in the Baldur's Gate series. Going with Lore Bard and Pact of the Tome/Chain will make him a great battlefield controller. So i got wyl to level 5 and got deepened pact with pact of the chain. That’s the situation. These stack, and are one of only two ways to get 3 Attacks/Action (the other being Fighter 11). The pact gives you 3 preset cantrips instead of allowing you to choose. It's a very strong fighter/caster but it's a bit more involved. Positioning, and proper preparation. However pact if the blade comes at level 3. Second, I just said in the OP my PC is warlock dip with shovel. I think pact of the tome/chain are so bad that I run blade even in sorlock/bardlock builds if I go to level 3. You get vicious mockery, thorn whip and guidance. Assuming I use them for tough encounters and not just on every fight. But 1 particular ability “Animated Undead” is possible to get with “Pact of The Tome” ability that is selectable at lvl 5 Warlock. You just need the 3 ps. Edit: also depends on bg3’s implementation to it versus tabletop according to rpgbot’s practical guide to animating the dead. Pact of the Blade allows characters like Paladins and Swords/Valor Bards to use Charisma as their attacking stat without multiclassing, and Pact of the Tome is in many ways superior to what I'm excited for though is this interesting design nook that they have now, where adding new Pact Boons is a lot easier, because they're just invocations, not to mention how with the Tome pact, I can see them bringing in a pseudo 5-Lock's Mystic Arcanum, where if you have the tome pact, you can buy extra spell slots with your invocations As Pact of the Blade, you can use Charisma both for melee + ranged attacks It is faily easy to get your Charisma to 22 Devils Sight + Darkness allows you to fight in melee with basically constant advantage Warlock spells that refresh on short rests Able to be proficient with any weapon that you make your pact weapon So I see pretty consistently that Pact of the Blade is by far the best, with Tome coming second due to utility, and Chain being deadlast, virtually useless. Tome stands out because it seems the easiest to fix, have the call lightning and animate dead scale because once you go past level 7, as it is, these become increasingly dud options. Like another pact spell slot or higher level spells from other spell lists. But guys. We would like to show you a description here but the site won’t allow us. The best familiar is the Imp, but try them all, especially the Quasit (sp). Jan 31, 2025 · use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. I think overall it is hard to assess pact of the tome without knowing what Book of Ancient Secrets does if it is in or how ritual magic works (we know Ritual Caster feat is in). The book adds 1st level damage spells to your repertoire at 7th level. The magic items in this game are extremely overpowered and the ability to equip whichever one you find is extremely powerful. But if you'd like to play bg3 with heavy difficulty there is mods to increase the amount of enemies, the number of fights, their levels and even their gear. Pact of Blade is a bit harder to go with, but it turns the character into one of the best melee characters, at level 5 Pact of Blade gets Extra Attack with their Pact Weapon, so at least 5-9 will be better with a weapon for the purposes of magic weapon giving you better to hit chance and slightly more damage than eldritch blast No. It is everything. Pact of the Tome is probably the best pact choice in that it gives you the best utility cantrip in the game, and later gives you a free Haste, Call Lightning and Undead summon once per long rest. Pact of the tome (magic focus), which allows you to pick 3 cantrips from other spell lists (in bg3 these cantrips are set in stone however) And the pact of the chain (familiars focus), which gives you the ability to cast find familiar, and adds a few extra familiar types to it. ability score 10 str, 16 dex, 14 con (can swap dex/con stats, but need the extra ac from dex more) int 8 wis 10 char 16. Pact of the tome (guidance, vicious mockery, thorn whip): as I mentioned cantrips scale based off of player level, not spell slot so these all scale in damage except guidance which doesn't change. Gather your party and venture forth! Not sure why people are saying these are good cantrips. Then again, so do the other Pacts for the most part. The PHB version is just proficiency with all weapons and you can teleport it back to your hand (probably won’t be in BG3). zzwrr dswut dkkqp hbot egzm cttqa cghl rnfk uxad ucvy